Rig Feedback - Tanveer Khan

Overall, your rig is quite good and would likely work effectively. The control curves are in all places they are needed, allowing for hip movement and rotation, foot movement, and global character movement, in addition to the arm and leg IK for effective movement of them; however, I am unsure what the larger control curve around the left foot or the control curve above the character are for.

It is good that your weights are painted, as this means that each joint will effect only the correct places, and in the correct ways, rather than having too little or too much effect, so the joints will all move smoothly.

However, your joints are somewhat simplistic; there are only 3 leg joints including the top and bottom joints, likewise for the arms. Additionally, there is only a single joint in the head, meaning that nothing in the head can be animated very much, which is problematic for blinking, talking, head movement or any kind of facial expression.

Finally, your rig does not have any reverse IK in the foot, and while this isn't required, foot and leg movement is much easier and more effective with reverse IK implemented into the foot, so it would be more efficient and effective for your rig to have.

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