Overall, these are a decent choice of clips; however they all involve holding items or interacting with characters in some way, which could be problematic.
Additionally, I would like to add that in the first clip, the first few seconds don't really contain much movement, however from there on it has good emphasis on how it progresses and would work well.
I would also add a point to the second clip, as I would point out that this clip is very focused on the movements of a single arm rather than much else, there is not much movement outside this other than moving backwards for the new round.
For the points you made, I would particularly agree that the fencing clip could be a problem as of all the possible extra modelling, while the 3rd clip is quite tame. So overall, I would agree with you on your choice of most likely using the 1st clip, as it has exaggerated movement and shows a change from being cautious to very panicked in its time frame.
In conclusion, you have put good thought into your evaluations, and have brought up all of the key points you should consider.
Additionally, I would like to add that in the first clip, the first few seconds don't really contain much movement, however from there on it has good emphasis on how it progresses and would work well.
I would also add a point to the second clip, as I would point out that this clip is very focused on the movements of a single arm rather than much else, there is not much movement outside this other than moving backwards for the new round.
For the points you made, I would particularly agree that the fencing clip could be a problem as of all the possible extra modelling, while the 3rd clip is quite tame. So overall, I would agree with you on your choice of most likely using the 1st clip, as it has exaggerated movement and shows a change from being cautious to very panicked in its time frame.
In conclusion, you have put good thought into your evaluations, and have brought up all of the key points you should consider.
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