Basic Rig

By now, I have finished a basic rig for my model; all required joints are set up and appropriately named, as seen in the images below.


Overall, the rig seems efficient, and all of the joint names are short and relatively easy to understand, and give an idea of where the joint is located.
While rigging, I had no particular problems in creating it, although through doing this rigging, I had found the radius option available in the tools menu for joints, as I needed to scale the joints for the hands and fingers down to a much smaller size than the other joints.

From here, I need to develop the model's rig further, implementing IK (Inverse Kinematics) in order for the joints to move and rotate in a realistic manner, in addition to possibly making some very small modifications to the current joint setup if needed.

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