Overall, the rig seems efficient, and all of the joint names are short and relatively easy to understand, and give an idea of where the joint is located.
While rigging, I had no particular problems in creating it, although through doing this rigging, I had found the radius option available in the tools menu for joints, as I needed to scale the joints for the hands and fingers down to a much smaller size than the other joints.
From here, I need to develop the model's rig further, implementing IK (Inverse Kinematics) in order for the joints to move and rotate in a realistic manner, in addition to possibly making some very small modifications to the current joint setup if needed.



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